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Monthly Archives: January 2010

Howto bundle binary dependancies with py2exe, et al.

Posted on Wed 27 Jan 2010 by tartley — No Comments ↓

Hey. I notice that py2exe-users has a recent question that seems to be about how to correctly bundle the required Microsoft C runtime DLL with executables generated from Python scripts. Last month I updated the py2exe wiki tutorial to cover Continue reading →

Posted in MSWin-dev, Python | Leave a reply

Creating a Level for Thief 2

Posted on Mon 25 Jan 2010 by tartley — 8 Comments ↓

After Sinister Ducks, my videogame creation mentor suggested that I create a mod for an existing game, in order to distance myself a little from the programming aspects of creating a game, and instead spend a little time considering the Continue reading →

Posted in Creative, Geek | 8 Replies

Musicians : wake up!

Posted on Fri 22 Jan 2010 by tartley — 2 Comments ↓

I left this as a comment somewhere else, in response to someone complaining about how: “…musicians are asked to just get over the fact that no one pays for music… [it is] my hope that someday more people make the Continue reading →

Posted in Geek, Gigs, IMHO | 2 Replies

MSWindows Programming : Propogating child process exit values out of .bat scripts

Posted on Thu 21 Jan 2010 by tartley — 8 Comments ↓

“God dammit. Why won’t you just DO what I WANT you hopeless pile of crap!” So goes the refrain. I think you know where I’m coming from. Yet again, I have ended up learning far more about crappy DOS scripting Continue reading →

Posted in MSWin-dev, Software | 8 Replies

My Fonts Look Crap. I blame Windows and ATI.

Posted on Wed 20 Jan 2010 by tartley — 4 Comments ↓

I know, I know. But I use Windows for 8 hours a day at work. So what do you do? Here’s the poster-boy for programmer-friendly fonts, your friend and mine, everyone loves him, Inconsolata: (Update: WordPress evidently has some javascript Continue reading →

Posted in MSWin-dev, Software | 4 Replies

Sinister Redux

Posted on Sat 9 Jan 2010 by tartley — 1 Comment ↓

A few months ago, Glenn and Christian and Menno and myself created Sinister Ducks, a game with some quacking, for PyWeek 9, a contest to write a game in Python in a week. It plays a little like a simplified Continue reading →

Posted in Graphics, Python | 1 Reply

Use light-opacity RGBA to fix halo artifacts along edges of textures

Posted on Sun 3 Jan 2010 by tartley — No Comments ↓

This is a quick post in response to the Vimeo video post Getting Rid of White Halos in Transparent Textures by FlashBang Studios (creators of the awesome Offroad Velociraptor Safari). Thanks to FlashBang for the video – the fix you Continue reading →

Posted in Graphics | Leave a reply

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