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Category Archives: Personal

All about me. Thinks you probably only care about if you know me personally.

Flying High: OpenGL from Python, Part 2

Posted on Tue 3 Aug 2010 by tartley — 4 Comments ↓

This is second in a series of articles about algorithmically generating geometry to drive OpenGL from Python. << Back to part 1 Last time we got as far as creating some instances of our super-simple Shape class, and having Glyph Continue reading →

Posted in GameDev, Graphics, Presentations, Python | 4 Replies

Flying High: Hobbyist OpenGL from Python

Posted on Sat 31 Jul 2010 by tartley — 12 Comments ↓

This is a transcript-from-memory (what I wish I’d said) of the talk I just gave at EuroPython 2010, for which I owe a debt of gratitude to Richard Jones for his last-minute moral support while wrestling with projectors and refresh Continue reading →

Posted in GameDev, Graphics, Presentations, Python | 12 Replies

Loving EuroPython Tutorials

Posted on Mon 19 Jul 2010 by tartley — 4 Comments ↓

I’ve been loving the two days of tutorials preceding the EuroPython conference. This morning I attended Richard Jones‘ splendid Introduction to Game Programming. It was an absolute pleasure to be walked through the creation of an example game like this, Continue reading →

Posted in GameDev, Graphics, Python | 4 Replies

I am such a child

Posted on Sat 10 Jul 2010 by tartley — 3 Comments ↓

Dear Julio, Many thanks for considering me for this opportunity. I feel as though my skills are a good match for the position, and would like you to consider my application. I feel as though this is the start of Continue reading →

Posted in IMHO | 3 Replies

The Great Resolver IDE Anecdote

Posted on Tue 4 May 2010 by tartley — 4 Comments ↓

Found myself telling this story yet again, so I figured I should just post it here and start linking to it, rather than remembering, retyping and re-embellishing it every time. Ever since we started at Resolver, developers have been free Continue reading →

Posted in IMHO, Software | 4 Replies

Thief Level : Week 2

Posted on Mon 1 Feb 2010 by tartley — 7 Comments ↓

This week I spent a little while considering the backstory of the level, and now have at least a rudimentary scenario: Garrett the thief is taking an opportunistic foray into the local Shope of Curiosities, having heard that their prize Continue reading →

Posted in GameDev, Geek | 7 Replies

Creating a Level for Thief 2

Posted on Mon 25 Jan 2010 by tartley — 8 Comments ↓

After Sinister Ducks, my videogame creation mentor suggested that I create a mod for an existing game, in order to distance myself a little from the programming aspects of creating a game, and instead spend a little time considering the Continue reading →

Posted in Creative, Geek | 8 Replies

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Jonathan Hartley, made of meat.
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