This is second in a series of articles about algorithmically generating geometry to drive OpenGL from Python. << Back to part 1 Last time we got as far as creating some instances of our super-simple Shape class, and having Glyph Continue reading
This is a transcript-from-memory (what I wish I’d said) of the talk I just gave at EuroPython 2010, for which I owe a debt of gratitude to Richard Jones for his last-minute moral support while wrestling with projectors and refresh Continue reading
I’ve been loving the two days of tutorials preceding the EuroPython conference. This morning I attended Richard Jones‘ splendid Introduction to Game Programming. It was an absolute pleasure to be walked through the creation of an example game like this, Continue reading
This week I spent a little while considering the backstory of the level, and now have at least a rudimentary scenario: Garrett the thief is taking an opportunistic foray into the local Shope of Curiosities, having heard that their prize Continue reading
After Sinister Ducks, my videogame creation mentor suggested that I create a mod for an existing game, in order to distance myself a little from the programming aspects of creating a game, and instead spend a little time considering the Continue reading
Facebook meme (login reqd). Overdue, and in the third person. Deal. 1. As a child, Jonathan used to sit and read from novels and fat encyclopaedias every day for hours on end, while licking his finger and dipping it in Continue reading
Launches a new blog, at a shiny new permenant URL.