This is second in a series of articles about algorithmically generating geometry to drive OpenGL from Python. << Back to part 1 Last time we got as far as creating some instances of our super-simple Shape class, and having Glyph Continue reading Flying High: OpenGL from Python, Part 2
This is a transcript-from-memory (what I wish I’d said) of the talk I just gave at EuroPython 2010, for which I owe a debt of gratitude to Richard Jones for his last-minute moral support while wrestling with projectors and refresh Continue reading Flying High: Hobbyist OpenGL from Python
I’ve been loving the two days of tutorials preceding the EuroPython conference. This morning I attended Richard Jones‘ splendid Introduction to Game Programming. It was an absolute pleasure to be walked through the creation of an example game like this, Continue reading Loving EuroPython Tutorials
This week I spent a little while considering the backstory of the level, and now have at least a rudimentary scenario: Garrett the thief is taking an opportunistic foray into the local Shope of Curiosities, having heard that their prize Continue reading Thief Level : Week 2
After Sinister Ducks, my videogame creation mentor suggested that I create a mod for an existing game, in order to distance myself a little from the programming aspects of creating a game, and instead spend a little time considering the Continue reading Creating a Level for Thief 2
Facebook meme (login reqd). Overdue, and in the third person. Deal. 1. As a child, Jonathan used to sit and read from novels and fat encyclopaedias every day for hours on end, while licking his finger and dipping it in Continue reading 25 Things About Me
Launches a new blog, at a shiny new permenant URL.