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Category Archives: Graphics

Computer rendering

Python port of Modern 3D Graphics using OpenGL tutorial

Posted on Wed 20 Apr 2011 by tartley — 5 Comments ↓

To my knowledge, there are three online OpenGL tutorials which stand head and shoulders above the rest: Learning Modern 3D Graphics Programming Through OpenGL (C) An intro to modern OpenGL (C) Learning WebGL (Javascript) I recently started porting the first Continue reading →

Posted in Graphics, Python | 5 Replies

Flying High: OpenGL from Python, Part 2

Posted on Tue 3 Aug 2010 by tartley — 4 Comments ↓

This is second in a series of articles about algorithmically generating geometry to drive OpenGL from Python. << Back to part 1 Last time we got as far as creating some instances of our super-simple Shape class, and having Glyph Continue reading →

Posted in GameDev, Graphics, Presentations, Python | 4 Replies

Flying High: Hobbyist OpenGL from Python

Posted on Sat 31 Jul 2010 by tartley — 12 Comments ↓

This is a transcript-from-memory (what I wish I’d said) of the talk I just gave at EuroPython 2010, for which I owe a debt of gratitude to Richard Jones for his last-minute moral support while wrestling with projectors and refresh Continue reading →

Posted in GameDev, Graphics, Presentations, Python | 12 Replies

Loving EuroPython Tutorials

Posted on Mon 19 Jul 2010 by tartley — 4 Comments ↓

I’ve been loving the two days of tutorials preceding the EuroPython conference. This morning I attended Richard Jones‘ splendid Introduction to Game Programming. It was an absolute pleasure to be walked through the creation of an example game like this, Continue reading →

Posted in GameDev, Graphics, Python | 4 Replies

More OpenGL from Python

Posted on Wed 2 Jun 2010 by tartley — 8 Comments ↓

My talk, Flying High : Hobbyist OpenGL from Python, was accepted for EuroPython 2010, \o/. I don’t want to reveal the best bits of my talks, but to whet people’s appetite, this is some of what my initial preparation involved. Continue reading →

Posted in Graphics, Python | 8 Replies

OpenGL Draw API Visualised

Posted on Sat 20 Mar 2010 by tartley — 7 Comments ↓

To help me grok and remember the OpenGL 3.3 draw API, I drew them in a diagram. I hope this will help me see at a glance what I can and can’t achieve with each function call. I haven’t annotated Continue reading →

Posted in Graphics, Python, Software | 7 Replies

Sinister Redux

Posted on Sat 9 Jan 2010 by tartley — 1 Comment ↓

A few months ago, Glenn and Christian and Menno and myself created Sinister Ducks, a game with some quacking, for PyWeek 9, a contest to write a game in Python in a week. It plays a little like a simplified Continue reading →

Posted in Graphics, Python | 1 Reply

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