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{ Category Archives } Games

The interactive medium

Legend of Zelda : The Phantom Hourglass

Nintendo, 2008 Nintendo spin off a fourteenth iteration of the familiar and oh-so-beloved franchise. I’d only previously played the preposterously-sub-titled Ocarina of Time on the N64, of which I retain fond, sepia-coloured memories. I found Phantom Hourglass to be engaging, and played it to a thoroughly jolly completion over the course of a couple of [...]

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Shadow of the Colossus

PS2, Team ICO, 2005. As is common for a title released in the autumn years of a console’s lifetime, the programmers at Team ICO have mastered the PS2 hardware, and wring the utmost from it for this virtuoso performance. The gameplay consists of nothing more than a series of sixteen boss fights between your character [...]

London Geek Night : Game Dev

Last night was Game Dev night at the London Geek meet in the ThoughtWorks offices. It was really enjoyable, I really enjoyed the talks, and meeting and chatting to everyone there. Interestingly, there were a bunch of comments throughout the evening that confirmed some long-standing suspicions I’ve had about professional game development. I’m not pointedly [...]

Façade

by Procedural Arts PC (freeware) 2006 http://www.interactivestory.net/ Façade is an art and research project which aims to extend the remit of gaming, making a bold raid deep into rarely-explored territory. It opens with a voicemail, inviting you to visit old friends, and then presents the player with a first-person view from outside your caller’s apartment [...]

Game On: Origins

The lovely Susan and I managed to nip into the Game On exhibit at the Science Museum, back in February, just before it ended. I was so glad that we did – what a delight it was! I couldn’t believe the assemblage of classic hardware they had packed into those rooms, all working and playable. [...]

Minerva: Metastasis

by Adam Foster PC, Mod of Half-Life 2 2006 So the digital ink is barely dry on my assertions that videogames have problems telling a story, when what should fall into my lap but one of those rare and immaculate counter-examples to shut me right up. Minerva: Metastatis is a bedroom-coded Half-Life 2 (HL2) mod [...]

Onegin vs New Super Mario Bros

Onegin Company: The Royal Ballet Music: Pyotr Il’yich Tchaikovsky Choreography & libretto: John Cranko New Super Mario Brothers Format:Nintendo DS Developer:Nintendo Released: 2006 Introduction Last week was full of great artistic experiences, but none so sublime as these two masterpieces, which I was lucky enough to witness and complete, respectively, in the last few days. [...]